Tomaytile
A tile-based 3D modeling software built with C++ and OpenGL
About the Project
Tomaytile is a tile-based 3D modeling software designed for creating game assets. My goal is to create an intuitive and straightforward 3D modelling software for 3D artists with planned animation and rigging capabilities similar to Blender. Built from scratch using C++ with OpenGL and ImGui.
Dev Log
Building the Foundation
Everything that makes up Tomaytile version A.0.1, from tile placement and vertex editing to the texture mesh creator, pixel art mode, and export pipeline.
Workflow Polish
A month of editor polish: vertex snap, UV editing improvements, constrained Delaunay triangulation in the texture mesh creator, orbit-and-pan camera controls, and tracking down a third-party hook that was killing mouse-look performance.